using UnityEngine;
using System.Collections;

public class Tiro : MonoBehaviour {

	public float forca = 500;
	public GameObject launcher;
	
	// Use this for initialization
	void Start () {
	
		 this.rigidbody.AddForce(launcher.transform.forward*forca);
         
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
